[@main]
#IF
#Act
#say
<每闯一关需要1张灵符,闯完21关领取丰厚经验和装备奖励!/SCOLOR=255>\
<15关之后会有BOSS出现,中途掉线或挑战失败,系统自动保存关数./SCOLOR=70>\
<50--60级以下玩家,闯完21关奖励5亿经验/SCOLOR=255>\
<60--70级以下玩家,闯完21关奖励6亿经验/SCOLOR=250>\
<70--80级以下玩家,闯完21关奖励3亿经验/SCOLOR=253>\
\
<兑换灵符/@兑换灵符> <你目前关数为/SCOLOR=250>><$GAMEPOINT><关/SCOLOR=253>.<你拥有的灵符数量为/SCOLOR=70><$GAMEGIRD><张/SCOLOR=253>\
\
<挑战进入/@进入天关> <此升级系统为免费玩家打造,比泡点便宜喔/SCOLOR=255>\\
#ELSESAY
开区5小时后开放闯关.
[@天关介绍]
#if
#act
#say
\
<一阶段1---7层.每层扣5个元宝./SCOLOR=254>\
<闯过每关额外获得关数*20W的经验/SCOLOR=255>\
<二阶段8--14层.每层扣15个元宝./SCOLOR=254>\
<闯过每关额外获得关数*25W的经验/SCOLOR=255>\
<三阶段15-21层.每层扣50个元宝./SCOLOR=254>\
<闯过每关额外获得关数*30W的经验/SCOLOR=255>\
<关卡越深,奖励经验越高.出现BBOS的机会越高/SCOLOR=254>\
[@兑换灵符]
\
;10W可以兑换一张灵符.输入你要兑换的灵符数量.兑换一张就输入1\
;<输入灵符数量金币兑换/@@InPutInteger21> \ \
500元宝兑换一张灵符.\输入你要兑换的灵符数量.兑换2张就输入2\
\
<输入需要兑换的灵符数量/@@InPutInteger22> \ \
[@@InPutInteger21]
#IF
#Act
DelayGoto 1 ~InPutInteger21
[~InPutInteger21]
#IF
#Act
MUL N23 <$STR(N21)> 100000
GOTO @金币兑换
[@金币兑换]
#IF
checkgold <$STR(N23)>
#Act
take 金币 <$STR(N23)>
GAMEGIRD + <$STR(N21)>
MESSAGEBOX 兑换成功!你用<$STR(N23)>金币!兑换了<$STR(N21)>张灵符
#ELSEACT
MESSAGEBOX 对不起!你金币不够<$STR(N23)>!无法兑换<$STR(N21)>张灵符
CLOSE
[@@InPutInteger22]
#IF
#Act
DelayGoto 1 ~InPutInteger22
[~InPutInteger22]
#IF
#Act
MUL N24 <$STR(N22)> 500
GOTO @元宝兑换
[@元宝兑换]
#IF
small N22 10001
LARGE N22 0
CheckGameGold > <$STR(N24)>
#Act
GameGold - <$STR(N24)>
GAMEGIRD + <$STR(N22)>
MESSAGEBOX 兑换成功!你用<$STR(N24)>元宝!兑换了<$STR(N22)>张灵符
#ELSEACT
MESSAGEBOX 对不起!你元宝不够<$STR(N24)>!无法兑换<$STR(N22)>张灵符
CLOSE
[@进入天关]
#IF
CHECKLEVELEX < 80
#ACT
goto @进入天关520
break
#ELSEACT
MESSAGEBOX 你已经有80级了,没办法在进天关。
[@进入天关520]
#IF
CHECKGAMEPOINT = 21
#ACT
GAMEPOINT - 21
MESSAGEBOX 你已经闯完了所有关口.现在将你闯关清0.你可以重新闯关了。
break
#IF
CHECKMAPHUMANCOUNT EMS001 = 0
CHECKGAMEGIRD > 0
CHECKGAMEPOINT > 14
#ACT
GAMEPOINT + 1
GAMEGIRD - 1
CLEARMAPMON EMS001
CLEARITEMMAP EMS001 20 20 100 *
MAPMOVE EMS001
mov N37 0
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪15-21层.txt S37
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪15-21层.txt S36
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪15-21层.txt S35
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪15-21层.txt S34
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪15-21层.txt S33
MISSION EMS001 14 16
PARAM1 14
PARAM2 16
PARAM3 1
PARAM4 10
MOBPLACE <$STR(S37)>
MOBPLACE <$STR(S36)>
MOBPLACE <$STR(S35)>
MOBPLACE <$STR(S34)>
MOBPLACE <$STR(S33)>
break
#IF
CHECKMAPHUMANCOUNT EMS002 = 0
CHECKGAMEGIRD > 0
CHECKGAMEPOINT > 14
#ACT
GAMEPOINT + 1
GAMEGIRD - 1
CLEARMAPMON EMS002
CLEARITEMMAP EMS002 20 20 100 *
MAPMOVE EMS002
mov N37 0
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪15-21层.txt S37
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪15-21层.txt S36
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪15-21层.txt S35
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪15-21层.txt S34
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪15-21层.txt S33
MISSION EMS002 14 16
PARAM1 14
PARAM2 16
PARAM3 1
PARAM4 10
MOBPLACE <$STR(S37)>
MOBPLACE <$STR(S36)>
MOBPLACE <$STR(S35)>
MOBPLACE <$STR(S34)>
MOBPLACE <$STR(S33)>
break
#IF
CHECKMAPHUMANCOUNT EMS003 = 0
CHECKGAMEGIRD > 0
CHECKGAMEPOINT > 14
#ACT
GAMEPOINT + 1
GAMEGIRD - 1
CLEARMAPMON EMS003
CLEARITEMMAP EMS003 20 20 100 *
MAPMOVE EMS003
mov N37 0
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪15-21层.txt S37
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪15-21层.txt S36
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪15-21层.txt S35
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪15-21层.txt S34
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪15-21层.txt S33
MISSION EMS003 14 16
PARAM1 14
PARAM2 16
PARAM3 1
PARAM4 10
MOBPLACE <$STR(S37)>
MOBPLACE <$STR(S36)>
MOBPLACE <$STR(S35)>
MOBPLACE <$STR(S34)>
MOBPLACE <$STR(S33)>
break
#IF
CHECKMAPHUMANCOUNT EMS004 = 0
CHECKGAMEGIRD > 0
CHECKGAMEPOINT > 14
#ACT
GAMEPOINT + 1
GAMEGIRD - 1
CLEARMAPMON EMS004
CLEARITEMMAP EMS004 20 20 100 *
MAPMOVE EMS004
mov N37 0
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪15-21层.txt S37
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪15-21层.txt S36
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪15-21层.txt S35
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪15-21层.txt S34
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪15-21层.txt S33
MISSION EMS004 14 16
PARAM1 14
PARAM2 16
PARAM3 1
PARAM4 10
MOBPLACE <$STR(S37)>
MOBPLACE <$STR(S36)>
MOBPLACE <$STR(S35)>
MOBPLACE <$STR(S34)>
MOBPLACE <$STR(S33)>
break
#IF
CHECKMAPHUMANCOUNT EMS005 = 0
CHECKGAMEGIRD > 0
CHECKGAMEPOINT > 14
#ACT
GAMEPOINT + 1
GAMEGIRD - 1
CLEARMAPMON EMS005
CLEARITEMMAP EMS005 20 20 100 *
MAPMOVE EMS005
mov N37 0
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪15-21层.txt S37
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪15-21层.txt S36
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪15-21层.txt S35
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪15-21层.txt S34
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪15-21层.txt S33
MISSION EMS005 14 16
PARAM1 14
PARAM2 16
PARAM3 1
PARAM4 10
MOBPLACE <$STR(S37)>
MOBPLACE <$STR(S36)>
MOBPLACE <$STR(S35)>
MOBPLACE <$STR(S34)>
MOBPLACE <$STR(S33)>
break
#IF
CHECKMAPHUMANCOUNT EMS006 = 0
CHECKGAMEGIRD > 0
CHECKGAMEPOINT > 14
#ACT
GAMEPOINT + 1
GAMEGIRD - 1
CLEARMAPMON EMS006
CLEARITEMMAP EMS006 20 20 100 *
MAPMOVE EMS006
mov N37 0
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪15-21层.txt S37
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪15-21层.txt S36
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪15-21层.txt S35
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪15-21层.txt S34
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪15-21层.txt S33
MISSION EMS006 14 16
PARAM1 14
PARAM2 16
PARAM3 1
PARAM4 10
MOBPLACE <$STR(S37)>
MOBPLACE <$STR(S36)>
MOBPLACE <$STR(S35)>
MOBPLACE <$STR(S34)>
MOBPLACE <$STR(S33)>
break
#IF
CHECKMAPHUMANCOUNT EMS007 = 0
CHECKGAMEGIRD > 0
CHECKGAMEPOINT > 14
#ACT
GAMEPOINT + 1
GAMEGIRD - 1
CLEARMAPMON EMS007
CLEARITEMMAP EMS007 20 20 100 *
MAPMOVE EMS007
mov N37 0
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪15-21层.txt S37
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪15-21层.txt S36
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪15-21层.txt S35
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪15-21层.txt S34
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪15-21层.txt S33
MISSION EMS007 14 16
PARAM1 14
PARAM2 16
PARAM3 1
PARAM4 10
MOBPLACE <$STR(S37)>
MOBPLACE <$STR(S36)>
MOBPLACE <$STR(S35)>
MOBPLACE <$STR(S34)>
MOBPLACE <$STR(S33)>
break
#IF
CHECKMAPHUMANCOUNT EMS008 = 0
CHECKGAMEGIRD > 0
CHECKGAMEPOINT > 14
#ACT
GAMEPOINT + 1
GAMEGIRD - 1
CLEARMAPMON EMS008
CLEARITEMMAP EMS008 20 20 100 *
MAPMOVE EMS008
mov N37 0
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪15-21层.txt S37
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪15-21层.txt S36
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪15-21层.txt S35
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪15-21层.txt S34
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪15-21层.txt S33
MISSION EMS008 14 16
PARAM1 14
PARAM2 16
PARAM3 1
PARAM4 10
MOBPLACE <$STR(S37)>
MOBPLACE <$STR(S36)>
MOBPLACE <$STR(S35)>
MOBPLACE <$STR(S34)>
MOBPLACE <$STR(S33)>
break
#IF
CHECKMAPHUMANCOUNT EMS009 = 0
CHECKGAMEGIRD > 0
CHECKGAMEPOINT > 14
#ACT
GAMEPOINT + 1
GAMEGIRD - 1
CLEARMAPMON EMS009
CLEARITEMMAP EMS009 20 20 100 *
MAPMOVE EMS009
mov N37 0
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪15-21层.txt S37
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪15-21层.txt S36
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪15-21层.txt S35
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪15-21层.txt S34
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪15-21层.txt S33
MISSION EMS009 14 16
PARAM1 14
PARAM2 16
PARAM3 1
PARAM4 10
MOBPLACE <$STR(S37)>
MOBPLACE <$STR(S36)>
MOBPLACE <$STR(S35)>
MOBPLACE <$STR(S34)>
MOBPLACE <$STR(S33)>
break
#IF
CHECKMAPHUMANCOUNT EMS010 = 0
CHECKGAMEGIRD > 0
CHECKGAMEPOINT > 14
#ACT
GAMEPOINT + 1
GAMEGIRD - 1
CLEARMAPMON EMS010
CLEARITEMMAP EMS010 20 20 100 *
MAPMOVE EMS010
mov N37 0
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪15-21层.txt S37
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪15-21层.txt S36
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪15-21层.txt S35
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪15-21层.txt S34
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪15-21层.txt S33
MISSION EMS010 14 16
PARAM1 14
PARAM2 16
PARAM3 1
PARAM4 10
MOBPLACE <$STR(S37)>
MOBPLACE <$STR(S36)>
MOBPLACE <$STR(S35)>
MOBPLACE <$STR(S34)>
MOBPLACE <$STR(S33)>
break
#IF
CHECKMAPHUMANCOUNT EMS011 = 0
CHECKGAMEGIRD > 0
CHECKGAMEPOINT > 14
#ACT
GAMEPOINT + 1
GAMEGIRD - 1
CLEARMAPMON EMS011
CLEARITEMMAP EMS011 20 20 100 *
MAPMOVE EMS011
mov N37 0
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪15-21层.txt S37
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪15-21层.txt S36
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪15-21层.txt S35
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪15-21层.txt S34
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪15-21层.txt S33
MISSION EMS011 14 16
PARAM1 14
PARAM2 16
PARAM3 1
PARAM4 10
MOBPLACE <$STR(S37)>
MOBPLACE <$STR(S36)>
MOBPLACE <$STR(S35)>
MOBPLACE <$STR(S34)>
MOBPLACE <$STR(S33)>
break
#IF
CHECKMAPHUMANCOUNT EMS012 = 0
CHECKGAMEGIRD > 0
CHECKGAMEPOINT > 14
#ACT
GAMEPOINT + 1
GAMEGIRD - 1
CLEARMAPMON EMS012
CLEARITEMMAP EMS012 20 20 100 *
MAPMOVE EMS012
mov N37 0
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪15-21层.txt S37
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪15-21层.txt S36
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪15-21层.txt S35
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪15-21层.txt S34
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪15-21层.txt S33
MISSION EMS012 14 16
PARAM1 14
PARAM2 16
PARAM3 1
PARAM4 10
MOBPLACE <$STR(S37)>
MOBPLACE <$STR(S36)>
MOBPLACE <$STR(S35)>
MOBPLACE <$STR(S34)>
MOBPLACE <$STR(S33)>
break
#IF
CHECKMAPHUMANCOUNT EMS013 = 0
CHECKGAMEGIRD > 0
CHECKGAMEPOINT > 14
#ACT
GAMEPOINT + 1
GAMEGIRD - 1
CLEARMAPMON EMS013
CLEARITEMMAP EMS013 20 20 100 *
MAPMOVE EMS013
mov N37 0
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪15-21层.txt S37
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪15-21层.txt S36
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪15-21层.txt S35
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪15-21层.txt S34
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪15-21层.txt S33
MISSION EMS013 14 16
PARAM1 14
PARAM2 16
PARAM3 1
PARAM4 10
MOBPLACE <$STR(S37)>
MOBPLACE <$STR(S36)>
MOBPLACE <$STR(S35)>
MOBPLACE <$STR(S34)>
MOBPLACE <$STR(S33)>
break
#IF
CHECKMAPHUMANCOUNT EMS014 = 0
CHECKGAMEGIRD > 0
CHECKGAMEPOINT > 14
#ACT
GAMEPOINT + 1
GAMEGIRD - 1
CLEARMAPMON EMS014
CLEARITEMMAP EMS014 20 20 100 *
MAPMOVE EMS014
mov N37 0
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪15-21层.txt S37
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪15-21层.txt S36
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪15-21层.txt S35
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪15-21层.txt S34
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪15-21层.txt S33
MISSION EMS014 14 16
PARAM1 14
PARAM2 16
PARAM3 1
PARAM4 10
MOBPLACE <$STR(S37)>
MOBPLACE <$STR(S36)>
MOBPLACE <$STR(S35)>
MOBPLACE <$STR(S34)>
MOBPLACE <$STR(S33)>
break
#IF
CHECKMAPHUMANCOUNT EMS015 = 0
CHECKGAMEGIRD > 0
CHECKGAMEPOINT > 14
#ACT
GAMEPOINT + 1
GAMEGIRD - 1
CLEARMAPMON EMS015
CLEARITEMMAP EMS015 20 20 100 *
MAPMOVE EMS015
mov N37 0
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪15-21层.txt S37
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪15-21层.txt S36
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪15-21层.txt S35
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪15-21层.txt S34
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪15-21层.txt S33
MISSION EMS015 14 16
PARAM1 14
PARAM2 16
PARAM3 1
PARAM4 10
MOBPLACE <$STR(S37)>
MOBPLACE <$STR(S36)>
MOBPLACE <$STR(S35)>
MOBPLACE <$STR(S34)>
MOBPLACE <$STR(S33)>
break
#IF
CHECKMAPHUMANCOUNT EMS016 = 0
CHECKGAMEGIRD > 0
CHECKGAMEPOINT > 14
#ACT
GAMEPOINT + 1
GAMEGIRD - 1
CLEARMAPMON EMS016
CLEARITEMMAP EMS016 20 20 100 *
MAPMOVE EMS016
mov N37 0
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪15-21层.txt S37
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪15-21层.txt S36
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪15-21层.txt S35
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪15-21层.txt S34
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪15-21层.txt S33
MISSION EMS016 14 16
PARAM1 14
PARAM2 16
PARAM3 1
PARAM4 10
MOBPLACE <$STR(S37)>
MOBPLACE <$STR(S36)>
MOBPLACE <$STR(S35)>
MOBPLACE <$STR(S34)>
MOBPLACE <$STR(S33)>
break
#IF
CHECKMAPHUMANCOUNT EMS017 = 0
CHECKGAMEGIRD > 0
CHECKGAMEPOINT > 14
#ACT
GAMEPOINT + 1
GAMEGIRD - 1
CLEARMAPMON EMS017
CLEARITEMMAP EMS017 20 20 100 *
MAPMOVE EMS017
mov N37 0
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪15-21层.txt S37
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪15-21层.txt S36
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪15-21层.txt S35
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪15-21层.txt S34
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪15-21层.txt S33
MISSION EMS017 14 16
PARAM1 14
PARAM2 16
PARAM3 1
PARAM4 10
MOBPLACE <$STR(S37)>
MOBPLACE <$STR(S36)>
MOBPLACE <$STR(S35)>
MOBPLACE <$STR(S34)>
MOBPLACE <$STR(S33)>
break
#IF
CHECKMAPHUMANCOUNT EMS018 = 0
CHECKGAMEGIRD > 0
CHECKGAMEPOINT > 14
#ACT
GAMEPOINT + 1
GAMEGIRD - 1
CLEARMAPMON EMS018
CLEARITEMMAP EMS018 20 20 100 *
MAPMOVE EMS018
mov N37 0
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪15-21层.txt S37
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪15-21层.txt S36
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪15-21层.txt S35
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪15-21层.txt S34
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪15-21层.txt S33
MISSION EMS018 14 16
PARAM1 14
PARAM2 16
PARAM3 1
PARAM4 10
MOBPLACE <$STR(S37)>
MOBPLACE <$STR(S36)>
MOBPLACE <$STR(S35)>
MOBPLACE <$STR(S34)>
MOBPLACE <$STR(S33)>
break
#IF
CHECKMAPHUMANCOUNT EMS019 = 0
CHECKGAMEGIRD > 0
CHECKGAMEPOINT > 14
#ACT
GAMEPOINT + 1
GAMEGIRD - 1
CLEARMAPMON EMS019
CLEARITEMMAP EMS019 20 20 100 *
MAPMOVE EMS019
mov N37 0
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪15-21层.txt S37
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪15-21层.txt S36
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪15-21层.txt S35
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪15-21层.txt S34
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪15-21层.txt S33
MISSION EMS019 14 16
PARAM1 14
PARAM2 16
PARAM3 1
PARAM4 10
MOBPLACE <$STR(S37)>
MOBPLACE <$STR(S36)>
MOBPLACE <$STR(S35)>
MOBPLACE <$STR(S34)>
MOBPLACE <$STR(S33)>
break
#IF
CHECKMAPHUMANCOUNT EMS020 = 0
CHECKGAMEGIRD > 0
CHECKGAMEPOINT > 14
#ACT
GAMEPOINT + 1
GAMEGIRD - 1
CLEARMAPMON EMS020
CLEARITEMMAP EMS020 20 20 100 *
MAPMOVE EMS020
mov N37 0
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪15-21层.txt S37
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪15-21层.txt S36
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪15-21层.txt S35
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪15-21层.txt S34
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪15-21层.txt S33
MISSION EMS020 14 16
PARAM1 14
PARAM2 16
PARAM3 1
PARAM4 10
MOBPLACE <$STR(S37)>
MOBPLACE <$STR(S36)>
MOBPLACE <$STR(S35)>
MOBPLACE <$STR(S34)>
MOBPLACE <$STR(S33)>
break
#IF
CHECKMAPHUMANCOUNT EMS021 = 0
CHECKGAMEGIRD > 0
CHECKGAMEPOINT > 14
#ACT
GAMEPOINT + 1
GAMEGIRD - 1
CLEARMAPMON EMS021
CLEARITEMMAP EMS021 20 20 100 *
MAPMOVE EMS021
mov N37 0
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪15-21层.txt S37
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪15-21层.txt S36
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪15-21层.txt S35
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪15-21层.txt S34
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪15-21层.txt S33
MISSION EMS021 14 16
PARAM1 14
PARAM2 16
PARAM3 1
PARAM4 10
MOBPLACE <$STR(S37)>
MOBPLACE <$STR(S36)>
MOBPLACE <$STR(S35)>
MOBPLACE <$STR(S34)>
MOBPLACE <$STR(S33)>
break
#IF
CHECKMAPHUMANCOUNT EMS022 = 0
CHECKGAMEGIRD > 0
CHECKGAMEPOINT > 14
#ACT
GAMEPOINT + 1
GAMEGIRD - 1
CLEARMAPMON EMS022
CLEARITEMMAP EMS022 20 20 100 *
MAPMOVE EMS022
mov N37 0
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪15-21层.txt S37
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪15-21层.txt S36
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪15-21层.txt S35
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪15-21层.txt S34
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪15-21层.txt S33
MISSION EMS022 14 16
PARAM1 14
PARAM2 16
PARAM3 1
PARAM4 10
MOBPLACE <$STR(S37)>
MOBPLACE <$STR(S36)>
MOBPLACE <$STR(S35)>
MOBPLACE <$STR(S34)>
MOBPLACE <$STR(S33)>
break
#IF
CHECKMAPHUMANCOUNT EMS023 = 0
CHECKGAMEGIRD > 0
CHECKGAMEPOINT > 14
#ACT
GAMEPOINT + 1
GAMEGIRD - 1
CLEARMAPMON EMS023
CLEARITEMMAP EMS023 20 20 100 *
MAPMOVE EMS023
mov N37 0
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪15-21层.txt S37
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪15-21层.txt S36
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪15-21层.txt S35
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪15-21层.txt S34
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪15-21层.txt S33
MISSION EMS023 14 16
PARAM1 14
PARAM2 16
PARAM3 1
PARAM4 10
MOBPLACE <$STR(S37)>
MOBPLACE <$STR(S36)>
MOBPLACE <$STR(S35)>
MOBPLACE <$STR(S34)>
MOBPLACE <$STR(S33)>
break
#IF
CHECKMAPHUMANCOUNT EMS024 = 0
CHECKGAMEGIRD > 0
CHECKGAMEPOINT > 14
#ACT
GAMEPOINT + 1
GAMEGIRD - 1
CLEARMAPMON EMS024
CLEARITEMMAP EMS024 20 20 100 *
MAPMOVE EMS024
mov N37 0
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪15-21层.txt S37
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪15-21层.txt S36
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪15-21层.txt S35
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪15-21层.txt S34
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪15-21层.txt S33
MISSION EMS024 14 16
PARAM1 14
PARAM2 16
PARAM3 1
PARAM4 10
MOBPLACE <$STR(S37)>
MOBPLACE <$STR(S36)>
MOBPLACE <$STR(S35)>
MOBPLACE <$STR(S34)>
MOBPLACE <$STR(S33)>
break
#IF
CHECKMAPHUMANCOUNT EMS025 = 0
CHECKGAMEGIRD > 0
CHECKGAMEPOINT > 14
#ACT
GAMEPOINT + 1
GAMEGIRD - 1
CLEARMAPMON EMS025
CLEARITEMMAP EMS025 20 20 100 *
MAPMOVE EMS025
mov N37 0
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪15-21层.txt S37
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪15-21层.txt S36
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪15-21层.txt S35
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪15-21层.txt S34
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪15-21层.txt S33
MISSION EMS025 14 16
PARAM1 14
PARAM2 16
PARAM3 1
PARAM4 10
MOBPLACE <$STR(S37)>
MOBPLACE <$STR(S36)>
MOBPLACE <$STR(S35)>
MOBPLACE <$STR(S34)>
MOBPLACE <$STR(S33)>
break
#IF
CHECKMAPHUMANCOUNT EMS026 = 0
CHECKGAMEGIRD > 0
CHECKGAMEPOINT > 14
#ACT
GAMEPOINT + 1
GAMEGIRD - 1
CLEARMAPMON EMS026
CLEARITEMMAP EMS026 20 20 100 *
MAPMOVE EMS026
mov N37 0
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪15-21层.txt S37
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪15-21层.txt S36
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪15-21层.txt S35
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪15-21层.txt S34
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪15-21层.txt S33
MISSION EMS026 14 16
PARAM1 14
PARAM2 16
PARAM3 1
PARAM4 10
MOBPLACE <$STR(S37)>
MOBPLACE <$STR(S36)>
MOBPLACE <$STR(S35)>
MOBPLACE <$STR(S34)>
MOBPLACE <$STR(S33)>
break
#IF
CHECKMAPHUMANCOUNT EMS027 = 0
CHECKGAMEGIRD > 0
CHECKGAMEPOINT > 14
#ACT
GAMEPOINT + 1
GAMEGIRD - 1
CLEARMAPMON EMS027
CLEARITEMMAP EMS027 20 20 100 *
MAPMOVE EMS027
mov N37 0
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪15-21层.txt S37
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪15-21层.txt S36
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪15-21层.txt S35
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪15-21层.txt S34
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪15-21层.txt S33
MISSION EMS027 14 16
PARAM1 14
PARAM2 16
PARAM3 1
PARAM4 10
MOBPLACE <$STR(S37)>
MOBPLACE <$STR(S36)>
MOBPLACE <$STR(S35)>
MOBPLACE <$STR(S34)>
MOBPLACE <$STR(S33)>
break
#IF
CHECKMAPHUMANCOUNT EMS028 = 0
CHECKGAMEGIRD > 0
CHECKGAMEPOINT > 14
#ACT
GAMEPOINT + 1
GAMEGIRD - 1
CLEARMAPMON EMS028
CLEARITEMMAP EMS028 20 20 100 *
MAPMOVE EMS028
mov N37 0
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪15-21层.txt S37
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪15-21层.txt S36
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪15-21层.txt S35
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪15-21层.txt S34
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪15-21层.txt S33
MISSION EMS028 14 16
PARAM1 14
PARAM2 16
PARAM3 1
PARAM4 10
MOBPLACE <$STR(S37)>
MOBPLACE <$STR(S36)>
MOBPLACE <$STR(S35)>
MOBPLACE <$STR(S34)>
MOBPLACE <$STR(S33)>
break
#IF
CHECKMAPHUMANCOUNT EMS029 = 0
CHECKGAMEGIRD > 0
CHECKGAMEPOINT > 14
#ACT
GAMEPOINT + 1
GAMEGIRD - 1
CLEARMAPMON EMS029
CLEARITEMMAP EMS029 20 20 100 *
MAPMOVE EMS029
mov N37 0
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪15-21层.txt S37
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪15-21层.txt S36
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪15-21层.txt S35
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪15-21层.txt S34
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪15-21层.txt S33
MISSION EMS029 14 16
PARAM1 14
PARAM2 16
PARAM3 1
PARAM4 10
MOBPLACE <$STR(S37)>
MOBPLACE <$STR(S36)>
MOBPLACE <$STR(S35)>
MOBPLACE <$STR(S34)>
MOBPLACE <$STR(S33)>
break
#IF
CHECKMAPHUMANCOUNT EMS030 = 0
CHECKGAMEGIRD > 0
CHECKGAMEPOINT > 14
#ACT
GAMEPOINT + 1
GAMEGIRD - 1
CLEARMAPMON EMS030
CLEARITEMMAP EMS030 20 20 100 *
MAPMOVE EMS030
mov N37 0
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪15-21层.txt S37
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪15-21层.txt S36
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪15-21层.txt S35
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪15-21层.txt S34
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪15-21层.txt S33
MISSION EMS030 14 16
PARAM1 14
PARAM2 16
PARAM3 1
PARAM4 10
MOBPLACE <$STR(S37)>
MOBPLACE <$STR(S36)>
MOBPLACE <$STR(S35)>
MOBPLACE <$STR(S34)>
MOBPLACE <$STR(S33)>
break
#IF
CHECKMAPHUMANCOUNT EMS001 = 0
CHECKGAMEGIRD > 0
CHECKGAMEPOINT > 7
#ACT
GAMEPOINT + 1
GAMEGIRD - 1
CLEARMAPMON EMS001
CLEARITEMMAP EMS001 20 20 100 *
MAPMOVE EMS001
mov N37 0
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪8-14层.txt S37
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪8-14层.txt S36
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪8-14层.txt S35
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪8-14层.txt S34
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪8-14层.txt S33
MISSION EMS001 14 16
PARAM1 14
PARAM2 16
PARAM3 1
PARAM4 10
MOBPLACE <$STR(S37)>
MOBPLACE <$STR(S36)>
MOBPLACE <$STR(S35)>
MOBPLACE <$STR(S34)>
MOBPLACE <$STR(S33)>
break
#IF
CHECKMAPHUMANCOUNT EMS002 = 0
CHECKGAMEGIRD > 0
CHECKGAMEPOINT > 7
#ACT
GAMEPOINT + 1
GAMEGIRD - 1
CLEARMAPMON EMS002
CLEARITEMMAP EMS002 20 20 100 *
MAPMOVE EMS002
mov N37 0
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪8-14层.txt S37
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪8-14层.txt S36
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪8-14层.txt S35
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪8-14层.txt S34
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪8-14层.txt S33
MISSION EMS002 14 16
PARAM1 14
PARAM2 16
PARAM3 1
PARAM4 10
MOBPLACE <$STR(S37)>
MOBPLACE <$STR(S36)>
MOBPLACE <$STR(S35)>
MOBPLACE <$STR(S34)>
MOBPLACE <$STR(S33)>
break
#IF
CHECKMAPHUMANCOUNT EMS003 = 0
CHECKGAMEGIRD > 0
CHECKGAMEPOINT > 7
#ACT
GAMEPOINT + 1
GAMEGIRD - 1
CLEARMAPMON EMS003
CLEARITEMMAP EMS003 20 20 100 *
MAPMOVE EMS003
mov N37 0
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪8-14层.txt S37
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪8-14层.txt S36
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪8-14层.txt S35
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪8-14层.txt S34
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪8-14层.txt S33
MISSION EMS003 14 16
PARAM1 14
PARAM2 16
PARAM3 1
PARAM4 10
MOBPLACE <$STR(S37)>
MOBPLACE <$STR(S36)>
MOBPLACE <$STR(S35)>
MOBPLACE <$STR(S34)>
MOBPLACE <$STR(S33)>
break
#IF
CHECKMAPHUMANCOUNT EMS004 = 0
CHECKGAMEGIRD > 0
CHECKGAMEPOINT > 7
#ACT
GAMEPOINT + 1
GAMEGIRD - 1
CLEARMAPMON EMS004
CLEARITEMMAP EMS004 20 20 100 *
MAPMOVE EMS004
mov N37 0
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪8-14层.txt S37
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪8-14层.txt S36
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪8-14层.txt S35
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪8-14层.txt S34
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪8-14层.txt S33
MISSION EMS004 14 16
PARAM1 14
PARAM2 16
PARAM3 1
PARAM4 10
MOBPLACE <$STR(S37)>
MOBPLACE <$STR(S36)>
MOBPLACE <$STR(S35)>
MOBPLACE <$STR(S34)>
MOBPLACE <$STR(S33)>
break
#IF
CHECKMAPHUMANCOUNT EMS005 = 0
CHECKGAMEGIRD > 0
CHECKGAMEPOINT > 7
#ACT
GAMEPOINT + 1
GAMEGIRD - 1
CLEARMAPMON EMS005
CLEARITEMMAP EMS005 20 20 100 *
MAPMOVE EMS005
mov N37 0
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪8-14层.txt S37
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪8-14层.txt S36
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪8-14层.txt S35
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪8-14层.txt S34
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪8-14层.txt S33
MISSION EMS005 14 16
PARAM1 14
PARAM2 16
PARAM3 1
PARAM4 10
MOBPLACE <$STR(S37)>
MOBPLACE <$STR(S36)>
MOBPLACE <$STR(S35)>
MOBPLACE <$STR(S34)>
MOBPLACE <$STR(S33)>
break
#IF
CHECKMAPHUMANCOUNT EMS006 = 0
CHECKGAMEGIRD > 0
CHECKGAMEPOINT > 7
#ACT
GAMEPOINT + 1
GAMEGIRD - 1
CLEARMAPMON EMS006
CLEARITEMMAP EMS006 20 20 100 *
MAPMOVE EMS006
mov N37 0
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪8-14层.txt S37
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪8-14层.txt S36
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪8-14层.txt S35
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪8-14层.txt S34
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪8-14层.txt S33
MISSION EMS006 14 16
PARAM1 14
PARAM2 16
PARAM3 1
PARAM4 10
MOBPLACE <$STR(S37)>
MOBPLACE <$STR(S36)>
MOBPLACE <$STR(S35)>
MOBPLACE <$STR(S34)>
MOBPLACE <$STR(S33)>
break
#IF
CHECKMAPHUMANCOUNT EMS007 = 0
CHECKGAMEGIRD > 0
CHECKGAMEPOINT > 7
#ACT
GAMEPOINT + 1
GAMEGIRD - 1
CLEARMAPMON EMS007
CLEARITEMMAP EMS007 20 20 100 *
MAPMOVE EMS007
mov N37 0
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪8-14层.txt S37
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪8-14层.txt S36
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪8-14层.txt S35
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪8-14层.txt S34
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪8-14层.txt S33
MISSION EMS007 14 16
PARAM1 14
PARAM2 16
PARAM3 1
PARAM4 10
MOBPLACE <$STR(S37)>
MOBPLACE <$STR(S36)>
MOBPLACE <$STR(S35)>
MOBPLACE <$STR(S34)>
MOBPLACE <$STR(S33)>
break
#IF
CHECKMAPHUMANCOUNT EMS008 = 0
CHECKGAMEGIRD > 0
CHECKGAMEPOINT > 7
#ACT
GAMEPOINT + 1
GAMEGIRD - 1
CLEARMAPMON EMS008
CLEARITEMMAP EMS008 20 20 100 *
MAPMOVE EMS008
mov N37 0
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪8-14层.txt S37
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪8-14层.txt S36
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪8-14层.txt S35
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪8-14层.txt S34
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪8-14层.txt S33
MISSION EMS008 14 16
PARAM1 14
PARAM2 16
PARAM3 1
PARAM4 10
MOBPLACE <$STR(S37)>
MOBPLACE <$STR(S36)>
MOBPLACE <$STR(S35)>
MOBPLACE <$STR(S34)>
MOBPLACE <$STR(S33)>
break
#IF
CHECKMAPHUMANCOUNT EMS009 = 0
CHECKGAMEGIRD > 0
CHECKGAMEPOINT > 7
#ACT
GAMEPOINT + 1
GAMEGIRD - 1
CLEARMAPMON EMS009
CLEARITEMMAP EMS009 20 20 100 *
MAPMOVE EMS009
mov N37 0
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪8-14层.txt S37
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪8-14层.txt S36
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪8-14层.txt S35
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪8-14层.txt S34
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪8-14层.txt S33
MISSION EMS009 14 16
PARAM1 14
PARAM2 16
PARAM3 1
PARAM4 10
MOBPLACE <$STR(S37)>
MOBPLACE <$STR(S36)>
MOBPLACE <$STR(S35)>
MOBPLACE <$STR(S34)>
MOBPLACE <$STR(S33)>
break
#IF
CHECKMAPHUMANCOUNT EMS010 = 0
CHECKGAMEGIRD > 0
CHECKGAMEPOINT > 7
#ACT
GAMEPOINT + 1
GAMEGIRD - 1
CLEARMAPMON EMS010
CLEARITEMMAP EMS010 20 20 100 *
MAPMOVE EMS010
mov N37 0
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪8-14层.txt S37
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪8-14层.txt S36
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪8-14层.txt S35
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪8-14层.txt S34
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪8-14层.txt S33
MISSION EMS010 14 16
PARAM1 14
PARAM2 16
PARAM3 1
PARAM4 10
MOBPLACE <$STR(S37)>
MOBPLACE <$STR(S36)>
MOBPLACE <$STR(S35)>
MOBPLACE <$STR(S34)>
MOBPLACE <$STR(S33)>
break
#IF
CHECKMAPHUMANCOUNT EMS011 = 0
CHECKGAMEGIRD > 0
CHECKGAMEPOINT > 7
#ACT
GAMEPOINT + 1
GAMEGIRD - 1
CLEARMAPMON EMS011
CLEARITEMMAP EMS011 20 20 100 *
MAPMOVE EMS011
mov N37 0
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪8-14层.txt S37
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪8-14层.txt S36
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪8-14层.txt S35
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪8-14层.txt S34
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪8-14层.txt S33
MISSION EMS011 14 16
PARAM1 14
PARAM2 16
PARAM3 1
PARAM4 10
MOBPLACE <$STR(S37)>
MOBPLACE <$STR(S36)>
MOBPLACE <$STR(S35)>
MOBPLACE <$STR(S34)>
MOBPLACE <$STR(S33)>
break
#IF
CHECKMAPHUMANCOUNT EMS012 = 0
CHECKGAMEGIRD > 0
CHECKGAMEPOINT > 7
#ACT
GAMEPOINT + 1
GAMEGIRD - 1
CLEARMAPMON EMS012
CLEARITEMMAP EMS012 20 20 100 *
MAPMOVE EMS012
mov N37 0
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪8-14层.txt S37
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪8-14层.txt S36
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪8-14层.txt S35
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪8-14层.txt S34
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪8-14层.txt S33
MISSION EMS012 14 16
PARAM1 14
PARAM2 16
PARAM3 1
PARAM4 10
MOBPLACE <$STR(S37)>
MOBPLACE <$STR(S36)>
MOBPLACE <$STR(S35)>
MOBPLACE <$STR(S34)>
MOBPLACE <$STR(S33)>
break
#IF
CHECKMAPHUMANCOUNT EMS013 = 0
CHECKGAMEGIRD > 0
CHECKGAMEPOINT > 7
#ACT
GAMEPOINT + 1
GAMEGIRD - 1
CLEARMAPMON EMS013
CLEARITEMMAP EMS013 20 20 100 *
MAPMOVE EMS013
mov N37 0
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪8-14层.txt S37
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪8-14层.txt S36
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪8-14层.txt S35
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪8-14层.txt S34
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪8-14层.txt S33
MISSION EMS013 14 16
PARAM1 14
PARAM2 16
PARAM3 1
PARAM4 10
MOBPLACE <$STR(S37)>
MOBPLACE <$STR(S36)>
MOBPLACE <$STR(S35)>
MOBPLACE <$STR(S34)>
MOBPLACE <$STR(S33)>
break
#IF
CHECKMAPHUMANCOUNT EMS014 = 0
CHECKGAMEGIRD > 0
CHECKGAMEPOINT > 7
#ACT
GAMEPOINT + 1
GAMEGIRD - 1
CLEARMAPMON EMS014
CLEARITEMMAP EMS014 20 20 100 *
MAPMOVE EMS014
mov N37 0
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪8-14层.txt S37
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪8-14层.txt S36
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪8-14层.txt S35
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪8-14层.txt S34
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪8-14层.txt S33
MISSION EMS014 14 16
PARAM1 14
PARAM2 16
PARAM3 1
PARAM4 10
MOBPLACE <$STR(S37)>
MOBPLACE <$STR(S36)>
MOBPLACE <$STR(S35)>
MOBPLACE <$STR(S34)>
MOBPLACE <$STR(S33)>
break
#IF
CHECKMAPHUMANCOUNT EMS015 = 0
CHECKGAMEGIRD > 0
CHECKGAMEPOINT > 7
#ACT
GAMEPOINT + 1
GAMEGIRD - 1
CLEARMAPMON EMS015
CLEARITEMMAP EMS015 20 20 100 *
MAPMOVE EMS015
mov N37 0
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪8-14层.txt S37
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪8-14层.txt S36
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪8-14层.txt S35
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪8-14层.txt S34
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪8-14层.txt S33
MISSION EMS015 14 16
PARAM1 14
PARAM2 16
PARAM3 1
PARAM4 10
MOBPLACE <$STR(S37)>
MOBPLACE <$STR(S36)>
MOBPLACE <$STR(S35)>
MOBPLACE <$STR(S34)>
MOBPLACE <$STR(S33)>
break
#IF
CHECKMAPHUMANCOUNT EMS016 = 0
CHECKGAMEGIRD > 0
CHECKGAMEPOINT > 7
#ACT
GAMEPOINT + 1
GAMEGIRD - 1
CLEARMAPMON EMS016
CLEARITEMMAP EMS016 20 20 100 *
MAPMOVE EMS016
mov N37 0
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪8-14层.txt S37
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪8-14层.txt S36
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪8-14层.txt S35
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪8-14层.txt S34
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪8-14层.txt S33
MISSION EMS016 14 16
PARAM1 14
PARAM2 16
PARAM3 1
PARAM4 10
MOBPLACE <$STR(S37)>
MOBPLACE <$STR(S36)>
MOBPLACE <$STR(S35)>
MOBPLACE <$STR(S34)>
MOBPLACE <$STR(S33)>
break
#IF
CHECKMAPHUMANCOUNT EMS017 = 0
CHECKGAMEGIRD > 0
CHECKGAMEPOINT > 7
#ACT
GAMEPOINT + 1
GAMEGIRD - 1
CLEARMAPMON EMS017
CLEARITEMMAP EMS017 20 20 100 *
MAPMOVE EMS017
mov N37 0
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪8-14层.txt S37
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪8-14层.txt S36
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪8-14层.txt S35
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪8-14层.txt S34
GetRandomText .\QuestDiary\锁妖塔\Mrrp_锁妖塔怪8-14层.txt S33
MISSION EMS017 14 16
PARAM1 14
PARAM2 16
PARAM3 1
PARAM4 10
MOBPLACE <$STR(S37)>
MOBPLACE <$STR(S36)>
MOBPLACE <$STR(S35)>
MOBPLACE <$STR(S34)>
MOBPLACE <$STR(S33)>
break
#IF
CHECKMAPHUMANCOUNT EMS018 = 0
CHECKGAMEGIRD > 0
CHECKGAMEPOINT > 7
#ACT
GAMEPOINT + 1
GAMEGIRD - 1
CLEARMAPMON EMS018
CLEARITEMMAP EMS018 20 20 100 *
MAPMOVE EMS018